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Once you have a steady supply of BMUs and a few factories, you're ready to construct your army. It also acts as a back up mine and smelter. This building houses the up-link connection to the Controller. The most important structure is your Seeding Pod.
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There are Radars and Turrets and such also. You have Factories and Labs (both civil and military versions of each). Other buildings are pretty straightforward. Oh wait, then you've got to have a smelter to turn the raw materials into BMUs. Once you find a stockpile, build a mine and a few transporters. Before you can do that, you'll have to build a special Locator unit to find a suitable area. You mine resources from the surrounding territory. It's not apparent from the name, but these BMUs are used to build soldiers too. The first thing you need is a steady supply of Building Material Units (BMUs). So.how do you win? There are three big points-buildings, troops and research. You can also set the autonomy level of each of your machines. Coolest of all of the special moves are the Treachery command, which allows you to gain permanent control over any enemy unit, and the Recycle command that allows to scrap outdated models and recover some of the costs of production. You get about two dozen commands altogether so there is some flexibility and complexity to the game. Then you use the control panel to issue orders. Simply point and click on the units to select them. The controls in the other modes are pretty standard. Plus, I think it's important to get out every now and then and walk amongst the troops. It's so great to get down on the ground level and see everything from a new perspective. Some machines have independent turret facing too. You control the machine with the arrow keys and use the mouse to aim and fire. There are some specialized commands, but you'll rarely use them. 1st person view is really only best used when you know you won't be called upon to move large masses of troops in the near future.Ĭontrols for the machines are basic. You do get a small, short ranged radar, but it's not enough really. While this was immensely fun you have no control over any of your other units while in this view! Neither can you see them on the map.
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Here you can jump into any one of your machines and control them from the cockpit. The 1st person option is not hugely practical but it's definitely a ton of fun. The camera is fully controllable and can be placed almost anywhere and even pitch up or down about 20 degrees. In fact, by the time I got around to picking my screenshots for this review, they were almost exclusively from this camera. It was a little hard to control at first, but soon I was conducting whole battles from this unique perspective. This really puts you in the thick of the action.
#BROTHERS IN ARMS EARNED IN BLOOD CONTROLLER PROFILE FREE#
You can also switch to a free floating camera that sits a few feet off the ground. Being able to rotate the camera is a little confusing but it often adds a kind of strategic inspiration to see things from a new perspective. You can also zoom in and out, but not much. Since the whole world is rendered in 3D, you can also spin this view around and look at things from different angles. The Zenith view is the one we're already familiar with. This game has the best view options I've seen in a while. The faultless Controller on Eden 4 is banking everything on a last ditch offensive against the faulty Midian Controller itself. You are a newly created, semi-autonomous AI subprocess. The war has raged for over 500 years now. Eden 4 decided the best course of action was to create machines that would destroy the machines of the Midian Controller. Each Controller insisted on its own authority, accusing the other one of faulty logic. Five hundred years later, the pods of Eden 4 run into pods of another Controller from the planet Midian. Since its directive forces it to seek out new land to cultivate, it begins to reach out to other planets to colonize. On Eden 4, the Controller finished terraforming the planet. Time passes and mankind doesn't show up-no call, no letter, nothing! The machines continue to cultivate the planets until all the resources are used up. Whenever two controllers have contradictory plans, the controller who has been on the planet longer is dominant. Since many pods were required for the terraforming of each planet a deferral system was created. Humans would follow later in special cryogenic, sleeper ships.Įach pod of machines was led by a Controller Unit. It was decided to send machines on ahead to begin the process of terraforming new planets. An FTL drive was invented, but FTL travel was fatal to cell-based organisms. War and disease do tend to drive down housing prices, don't they? Colonization of other planets seemed like the only solution.
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Seems mankind finally got their act together in the 21st century.
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